![]() In fact, low-level characters die often, which represents this risk in a more ephemeral form. It is this risk that you’ll die out there in a tunnel under a cave behind a waterfall at the edge of the frontier that ensures adventurers are rare. Most people living inside a setting perform the boring day-to-day drudgery, and the PCs represent the brave few who risk their lives to adventure. The prevailing thought in the annals of gaming lore is that adventurers represent a very small part of a game world. Regardless what you are calling the heroes of your story, the question comes back to how common are these people who explore the unknown? But adventurers exist in pulp story as well, and there’s plenty of sci-fi games with deep space explorers. I keep coming back to fantasy gaming tropes, because, well, fantasy gaming is a huge part of this hobby. And I hope OrcCon 2023 can see renewed energy in games people want to see play.Īnd to invite real high-level guests of honor and not jerks like me. I’ve spoken with Chris Carlson at length about the energy/interest level in the con. I never really feel that way about cons, so something was in the air and hesitant to say more. It was nice seeing old friends, but by Monday morning I’d had enough. Overall, the con was good, but not great. I’m rambling now and running out of steam. Maybe when 6E comes out, I can make this new bard and show how a post 2E bard should have been designed all along. But these don’t sell for me and I’m not really invested in the format. And I have ideas for more, including a complete redesign of the original bard class. I have already published a character class for 5E (the fixer). The characters and the class ideas were exactly what I wanted from the project, but to put 1000 hours into trying to make/publish something of this magnitude, only to have 90% of the 5E crowd treat it like a joke and/or not even back the project, would be a waste of my time. So people showing up for what was clearly labelled an experimental playtest with the sole intent of a) ruining the fun with the same bald joke three times, and b) waiting for me to telling them what to do, proved more than anything, that this project is a bad idea. In the playtest, four of my friends showed up, along with two people who are rank and file D&D players.Īnyone who knows me, knows I don’t really like D&D and haven’t played/gamemastered it seriously since 3.0. There is an arc, I'm just not giving the entire story away on this page. ![]() ![]() However, thing go wrong for the characters when they die at level 3, fighting the undead. It is, in essence, a gutterpunk story and not too different from King for a Day (in tone). All of them are villains/jerks who take on a small job in a remote village and slowly get pulled into this undead army story. The book would include six unique character classes/characters who fit the niche of the story. The idea is that an army of undead are rising and whenever they kill someone that person gets added to the army. I just had a very specific idea in mind here. Anyone wanting to extract the classes from the book could, and there is no reason the character personalities need to be set in stone. It would also include a set of unique pre-made character with their own specialized character classes. This would be a mini-rulebook, sourcebook, and adventure: all in one. I came up with an idea for 5E that no one has done before. So here’s the real meat of the weekend for me. It is a mindless game and the first in a trilogy of B-Movie nonsense. I didn’t play in it, but Jim and his friends dropped in and they (I think) had a good time. ![]() I also moderated a session of Protocol: $6000 Movie. I hope he gets past this part of his development soon. One of them clearly came from D&D read aloud text and didn’t know when to stop narrating things and just let people play. They were young and a little weird, but grasped the concept quickly. I ran Black Monk once with a group of old friends, plus three people who had never played the Praxis system before. I only ran a few game sessions, and didn’t plan for much, so most of my time was spent socializing. Chris Carlson and Jim Sandoval let me run whatever I wanted. Victor Bugg asked me to come down and be their special guest. Let’s start with a review of the convention before I get into my new game. What happened there and what did I learn by my playtest session of this random game idea I had (and that no one knew about)? And did I even have any fun? Maybe it made sense in the 1990s, but people don’t care that they were three different conventions at one point and now owned by one person. I’ve be going to this thrice-a-year show for 30+ years now and will never understand why the show has three different names. I recently attended Strategicon’s labor day convention, subtitled Gateway.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |